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I'm a character designer and illustrator who specializes in creating anime styled works for VTubers, game studios, and music producers.
For projects and questions, contact me through:
Looking forward to hearing from you!
These are character showcase artworks for a fighting game where a science experiment fails causing two portals to open and connect worlds on the brink of collapse. In this game, other-worlders invade Earth and fight to take what they can.



I created an artbook highlighting each character's personality and the important bits of their fighting move set.
Gameplay and visuals go together and must enhance each other, and so when I designed the characters I flip flopped between working on their visual looks and fighting moves.
This is an artbook of pairs of character designs for a horror turn based rpg.
The Drowned Angel- The city revere this entity and it is something of a legend, that an angel’s death has blessed the land their city is on. The city’s inhabitants have the ability to sense entities and can be guided by them, which has led the city to prosper. A lot of mystical things happen around the city and the people attribute both the good and bad to this angel. They have natural water springs and oil, which they use to run the city. They call this the tears and blood of the angel, and is the lifeblood of the city as well.
Very rough storyboards used to create the promotional video for the game. Most of this storyboard was trimmed down, like the final page is not included at all.







Fractured lights is a 2D puzzle game where light dictates how things work.
The world is shrouded in eternal darkness after the Shadow consumed the Sun, and travel is only possible using captured Stars and the grace of the Moon. A slew of circumstances and the eclipsing of the moon, causes the caravan you were traveling with to become scattered. Seemingly alone with only your lamp, you carefully make each step for fear of being consumed by the darkness, hoping to be reunited with others.
You can play the prototype below as well as look at the concept work. However, it looks better if you download it from itch.io.
The visual direction all started with the chibis I've drawn on the left. Everything else was led off of that.
Below you can find some semi realistic and stylized backgrounds. The ones without characters were designed with games as the application.






Below you can find some monster designs I've done, in both a semi realistic style as well as a flat picture book style. Both were designed with games as the application.






